How To Practice Drawing The Human Body
Cartoon Beefcake for Beginners, Learning the Ins and Outs
When it comes to learning how to depict people successfully, knowing homo anatomy is fundamental. Jeff Mellem, creative person and author of How to Describe People , shares the pinnacle dos and don'ts of cartoon anatomy for beginner artists so y'all can kickoff cartoon more realistic figures in no time.
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1. DON'T remember like an anatomy volume
Drawing anatomy for beginners tin can feel overwhelming at commencement because there are and then many muscles on the trunk. When yous're looking at a model and you see a lot on bumps, you might be tempted to pull out an anatomy book to decipher what'south going on under the skin.
An beefcake book is great at telling y'all what you're looking at just information technology'due south not very helpful at telling you lot the three-dimensional shape of the muscles.
DO think in simple volumes
When y'all first approach effigy drawing, y'all need to outset out with establishing the basic volumes of the figure using spheres, boxes, and cylinders. By just showtime with these basic shapes and then building upwardly the complexity every bit you continue, you lot will exist able to make your drawing maintain its sense of dimension.
If you copy contours before you build in the structure, I guarantee you'll end up with a flat-looking drawing.
The Takeaway:
Utilise an anatomy volume to understand what's below the surface but think most each muscle in 3D. Don't describe the muscles as a series of lines. Draw them as sculpted spheres, boxes and cylinders.
With that being said, you don't ever have to actually draw spheres and boxes on the page. If you look at an artist like Harry Carmean, you can see that while he sometimes is only drawing counters of the trunk, he is clearly thinking near the 3D qualities of what he's drawing.
Video Lesson: How to Draw an Arm
In this episode of our weekly Drawing Together series, artist Scott Maier shows how to draw an arm.
ii. DON'T brand muscles the focus
When artists first start paying closer attending to adding anatomy to their drawings, they frequently have a tendency to overemphasize the beefcake. The figures often stop up looking like they have no peel. The muscles are there to add together more than realism to the figure, just they shouldn't be the focal indicate of the drawing.
Practise use muscles to reinforce the action
The focus of a drawing should convey an action, an emotion or the subject's personality. You don't want a viewer to stop and look at the parts of your drawing; you lot want the viewer to see the whole effigy and exist interested in what that figure is doing and who he or she is.
In guild to maintain focus on the action it'due south always a great practise to start all your drawings with a gesture cartoon. A gesture drawing serves as a blueprint for the action. Everything that comes after is to aid clarify and raise that action.
The muscles should be drawn to amplify the movement of the figure and shouldn't depict attention to themselves. A good example of this is comic book characters that accept exaggerated beefcake to convey their strength.
A successful comic book page isn't most the graphic symbol'south muscles but nigh how that character's power is being expressed in the story. The volumes of the muscles are designed to lead the eye through the torso toward a indicate of activity. The reader isn't stopping to look at the character'south well-developed musculature.
The Takeaway:
Anatomy is in that location to add realism but information technology's less of import then conveying the action and attitude of the whole figure.
three. DON'T draw every figure with the aforementioned shapes
When artists start using basic shapes to develop figures they often beginning to fall into a pattern of using the same shapes to build every figure.
DO observe and arrange to your figure'south unique build
When you're building your figure yous have to await and suit your shapes to the specific subject you're drawing. You're not going to use the same shapes for a bodybuilder that you lot would a sumo wrestler or a long distance runner.
You have to await at your discipline and figure out what simple shapes are the all-time tools to develop your figure. For example, some people take very squarish heads which needs to be synthetic from box shapes while others have a more than roundish appearance that should exist built from spheres.
The Takeaway:
Don't approach every figure with a formula. Instead, observe and conform your shapes to fit your subject.
Figure Drawing Essentials: Anatomy & Form
Creative person Brent Eviston shows how to draw the figure with individual exercises designed to help yous build foundational skills. Download the full video for more educational activity on drawing anatomy.
4. DON'T copy what you lot see
If you but copy what you see you will never create what you imagine. I never saw the point of replicating a photo in a drawing beyond being an practise to build observational skills. Why duplicate what already exists when yous tin interpret and adapt as you see fit?
DO recreate what you encounter on the folio
Observational skills are important but non but for copying what you lot encounter. Use your observational skills to analyze your subject field'due south unique shapes so you can reinterpret it on the folio. That means you aren't copying counters of the torso. Instead you're recreating a figure on the page from the ground up.
You outset by capturing its movement in a gesture, rebuild the figure three-dimensionally using bones spheres, boxes and cylinders, and then sculpt those simple shapes into anatomical forms. This is a very different procedure than just replicating what you run into.
You're combining what y'all see with your 3D knowledge of beefcake to recreate the effigy on the page. This volition non only help you to develop cartoon that have a sense of mass but likewise will allow you to arrange and alter the figure to create something new.
The Takeaway:
The job of an artist isn't to replicate what he or she sees. It is to interpret what he or she understands. When drawing a effigy, you lot bring in your cognition of anatomy and volume to depict a figure rather than but copying contours and values.
5. DO pay attention to proportions and anatomy
To draw a realistic effigy, you need to pay attending to accurately capture the figure's proportions and anatomy. This comes from both studying anatomy and having adept observational skills.
DON'T be overly rigid.
Anatomy and proportion are important. Only solitary, they don't make for an interesting cartoon. A figure drawing that feels like information technology has personality or appears dynamic is going to exist more interesting than ane that is technically right.
Allow the anatomy and proportion take a supporting role to the underlying gesture drawing. Every step of your cartoon should be to create a unified figure that has energy and attitude even if that means altering the figure's proportions or anatomy to ameliorate emphasize that action.
The Takeaway:
Drawing groovy beefcake helps artists create realistic-looking figures that announced to have actual mass and volume. All the same, the beefcake needs to add together to the sense of movement of the figure and not distract from it. Y'all must accept the skill to be able to draw the muscles in 3D in social club to change and adjust the shapes and emphasize the movement and personality of your subjects.
More Resource on Drawing Anatomy and Figures
three Mistakes You Brand When Drawing the Figures
Figure Drawing Methods of the Masters Drawing Dynamic Man Figures
Train Your Eye With Figure Sketching 5 Figure Drawing Tips
Source: https://www.artistsnetwork.com/art-techniques/beginner-artist/drawing-anatomy-for-beginners/
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